Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Looter
Cavalry
Camelry
Lancer
MountedSamurai
MountedJavelineer
Horsearcher
Camelarcher
Horsearbelist
Camelarbelist
Javelineer
Archer
Heavyarcher
Arbelist
Heavyarbelist
Skirmisher
OdinGuard
OdinChampion
ThorGuard
ThorChampion
LokiGuard
LokiChampion
NjordGuard
NjordChampion
Rogue
Samurai
Brute
Global Common Config
General
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Global Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Betting
Prize
Prize Tier
Commands
Command | Description | Settings | ||||
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a | Attack me |
Side: Enemy side Cost: 5000⦷ Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Get a hero ingame |
Newly created wanderer Starting Age Range: 18 Starting Gold: 0 Inheritance: 50.0% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 Starting Class: Looter |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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bet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Cost: 25000⦷ Updates equipment to match new class |
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discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=25000⦷, 2=100000⦷, 3=200000⦷, 4=400000⦷, 5=800000⦷, 5=800000⦷, 6=1600000⦷ Disallowed for player companions |
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givegold | Transfer 10,000 gold to the streamers character, from your hero. | |||||
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
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nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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p | Activate your class power on your hero, if you have one. | |||||
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=20000⦷, 3=40000⦷, 4=70000⦷, 5=110000⦷, 5=110000⦷, 6=160000⦷ Disallowed for player companions |
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retinue | Purchases a new tier 1 troop for your retinue, or upgrades an existing one to the next tier if you have no space left. Retinue will appear with you in battle when you summon, earning you money when they make kills. |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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retire | Use this if you no longer wish to play with your current hero. | |||||
s | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than 0, Retinue count and average tier |
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t | Join the tournament queue with your adopted hero. |
Classes
Looter
Starting Class. As bad as you think. No abilities whatsoever. Equipped with a one handed mace.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
One Handed Mace |
Passive Power |
None |
Active Power |
None |
Cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
One Handed Lance |
Shield |
One Handed Sword |
Mount |
Horse |
Passive Power |
Well Bred Horse Mount Speed 150% Top Speed Reach Duration 50% Armor Torso +40 |
Active Power |
Trample Mount Charge Damage 500% Mount Maneuver 200% Charge/25 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Camelry
Mounted troop with a strong camel, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
One Handed Lance |
Shield |
One Handed Sword |
Mount |
Camel |
Passive Power |
Well Bred Horse Mount Speed 150% Top Speed Reach Duration 50% Armor Torso +40 |
Active Power |
Trample Mount Charge Damage 500% Mount Maneuver 200% Charge/25 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Lancer
Cavalry equipped with a 2 handed Lance and a 2 handed Axe, active power is extra charge damage
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
Two Handed Lance |
Two Handed Axe |
Mount |
Horse |
Passive Power |
Well Bred Horse Mount Speed 150% Top Speed Reach Duration 50% Armor Torso +40 |
Active Power |
Trample Mount Charge Damage 500% Mount Maneuver 200% Charge/25 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
MountedSamurai
Mounted warrior wielding a 2 handed Glaive, active power is extra charge damage
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
Two Handed Glaive |
Mount |
Horse |
Passive Power |
Well Bred Horse Mount Speed 150% Top Speed Reach Duration 50% Armor Torso +40 |
Active Power |
Trample Mount Charge Damage 500% Mount Maneuver 200% Charge/25 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
MountedJavelineer
Mounted Skirmisher equipped with javelins and a one handed lance. Active power adds explosive javelins
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Throwing Javelins |
Throwing Javelins |
Throwing Javelins |
One Handed Lance |
Mount |
Horse |
Passive Power |
Ullr's Blessing Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Horsearcher
Mounted ranged unit, that can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Bow |
Arrows |
Arrows |
One Handed Lance |
Mount |
Horse |
Passive Power |
Ullr's Blessing Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Camelarcher
Mounted ranged unit on a good camel, that can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Bow |
Arrows |
Arrows |
One Handed Lance |
Mount |
Camel |
Passive Power |
Ullr's Blessing Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Horsearbelist
Horse mounted arbelist. Active power is explosive bolts.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Crossbow |
Bolts |
Bolts |
One Handed Lance |
Mount |
Horse |
Passive Power |
Ullr's Blessing Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Camelarbelist
Camel mounted arbelist. Active power is explosive bolts.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | HorseArcher |
Equipment |
Crossbow |
Bolts |
Bolts |
One Handed Lance |
Mount |
Camel |
Passive Power |
Ullr's Blessing Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Javelineer
Quick, javelin equipped skirmisher. Active power adds explosive javelins.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Throwing Javelins |
Throwing Javelins |
Throwing Javelins |
Throwing Javelins |
Passive Power |
Ullr's Blessing/Fleet Footed Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% Max Speed Multiplier 200% Combat Max Speed Multiplier 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Archer
Quick archer unit. Active power adds explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
One Handed Sword |
Passive Power |
Ullr's Blessing/Fleet Footed Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% Max Speed Multiplier 200% Combat Max Speed Multiplier 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Heavyarcher
Slower archer who does more damage. Active power adds explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
Two Handed Sword |
Passive Power |
Ullr's Blessing/Heavy Hitting Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% +125.0% Ranged/Melee/Charge dmg to Non-heroes, Heroes, Adopted, Player |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Arbelist
Quick crossbow unit. Active power adds explosive bolts.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
One Handed Sword |
Passive Power |
Ullr's Blessing/Fleet Footed Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% Max Speed Multiplier 200% Combat Max Speed Multiplier 200% |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Heavyarbelist
Slower crossbowman who does more damage. Active power adds explosive bolts.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
Two Handed Sword |
Passive Power |
Ullr's Blessing/Heavy Hitting Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% +125.0% Ranged/Melee/Charge dmg to Non-heroes, Heroes, Adopted, Player |
Active Power |
Flames of Ullr +5 Ranged/20 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Skirmisher
Infantry with a 1 handed Glaive,shield and Javelins. Active power reflects damage taken.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
One Handed Glaive |
Shield |
Throwing Javelins |
Throwing Javelins |
Passive Power |
Ullr's Blessing Weapon Worst Mobile Accuracy Penalty 25% Weapon Worst Unsteady Accuracy Penalty 25% Ai Ranger Lead Error Min 25% Ai Ranger Lead Error Max 25% Ai Ranger Vertical Error Multiplier 25% Ai Ranger Horizontal Error Multiplier 25% Thrust Or Ranged Ready Speed Multiplier 200% Weapon Best Accuracy Wait Time 50% Reload Speed 200% |
Active Power |
Retribution Reflect 50.0% of damage received |
OdinGuard
Spear and shield equipped infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Shield |
One Handed Lance |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Odin's Blessing Thrust Or Ranged Ready Speed Multiplier 200% Max Speed Multiplier 200% Combat Max Speed Multiplier 200% Handling Multiplier 200% |
OdinChampion
2 handed Spear wielding infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Two Handed Lance |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Odin's Blessing Thrust Or Ranged Ready Speed Multiplier 200% Max Speed Multiplier 200% Combat Max Speed Multiplier 200% Handling Multiplier 200% |
ThorGuard
Mace and shield equipped infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Shield |
One Handed Mace |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Thor's Blessing Swing Speed Multiplier 200% Combat Max Speed Multiplier 200% Max Speed Multiplier 200% Handling Multiplier 200% |
ThorChampion
2 handed Mace wielding infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Two Handed Mace |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Thor's Blessing Swing Speed Multiplier 200% Combat Max Speed Multiplier 200% Max Speed Multiplier 200% Handling Multiplier 200% |
LokiGuard
Axe and shield equipped infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
One Handed Axe |
Shield |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Loki's Blessing Swing Speed Multiplier 200% Combat Max Speed Multiplier 200% Max Speed Multiplier 200% Handling Multiplier 200% |
LokiChampion
2 handed Axe wielding infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Two Handed Axe |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Loki's Blessing Swing Speed Multiplier 200% Combat Max Speed Multiplier 200% Max Speed Multiplier 200% Handling Multiplier 200% |
NjordGuard
Sword and shield equipped infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
One Handed Sword |
Shield |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Njord's Blessing Combat Max Speed Multiplier 200% Max Speed Multiplier 200% Swing Speed Multiplier 200% Handling Multiplier 200% |
NjordChampion
2 handed Sword wielding infantry. Active power greatly increases combat efficiency.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Two Handed Sword |
Passive Power |
Brokkr's Blessing Armor Torso 150% +5 Armor Head 150% +5 Armor Legs 150% +5 Armor Arms 150% +5 Armor Arms 150% +5 |
Active Power |
Njord's Blessing Combat Max Speed Multiplier 200% Max Speed Multiplier 200% Swing Speed Multiplier 200% Handling Multiplier 200% |
Rogue
Dagger and shield equipped infantry. Passive lifesteal but lacks the blessings of Norse infantry. Active power adds damage with small AOE.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Dagger |
Shield |
Passive Power |
Vampiric Absorb 50.0% of damage dealt as HP |
Active Power |
Tricky Business +200.0% / +10 Melee/Charge/15 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Samurai
2 handed Glaive wielding infantry. Very High Hp, but lacks the blessings of Norse infantry. Active power adds damage with small AOE.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Two Handed Glaive |
Passive Power |
Healthy 300.0% HP |
Active Power |
Foreign Skills +150.0% / +5 Melee/Charge/10 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Brute
Larger than average man who fights unarmed. Very high HP. Active power increases damage and adds AOE to punches. Effectiveness scales with Armour.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Passive Power |
Odr's Blessing/Healthy 120% normal size 120% normal size Combat Max Speed Multiplier 200% Max Speed Multiplier 200% Armor Head 300% +10 Armor Torso 300% +10 Armor Legs 300% +10 Armor Arms 300% +10 Swing Speed Multiplier 600% Handling Multiplier 600% Ai Decide On Attacking Continue 400% AI Decide On Attack Chance 200% Ai Attack Calculation Max Time Factor 25% AI Attack On Decide Chance 200% Attribute Courage 1000% 300.0% HP |
Active Power |
Odr's Wrath +150.0% / +50 Melee/Charge/30 AoE (2m) dmg to Non-heroes, Heroes, Adopted, Player |
Global Common Config
General
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Death Chance |
0 |
Chance (from 0 to 1) of killing blow not being reduced to a knock out blow (when Allow Death is enabled above). Remember the death chance for non companion heroes is 10% in vanilla, and this chance is applied as well as that. So if you set death chance to 0.5 (50%), then final death chance is 50% of 10%, which is 5%. Setting this to > 1 will NOT increase final death chance beyond 10%. |
Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor |
0.5 |
Reduces morale loss when summoned heroes die |
Sub Boost |
1.2 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost) |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Summon Cooldown In Seconds |
20 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.1 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Break Companion Limit |
Disabled |
Will disable companion limit. You will be able to have infinite number of companion |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
400 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
25 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
25 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
5000 |
Gold won if the heroes side wins |
Win XP |
5000 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Deadly | 10 |
10000⦷ 10000 XP |
Merciless | 20 |
20000⦷ 20000 XP |
Unstoppable | 30 |
30000⦷ 30000 XP |
Achievements
Name | Requirement | Reward |
---|---|---|
Judas | 5 Total Main Kills |
500000⦷ 500000 XP |
Loyal | 10 Summons |
20000⦷ 20000 XP |
Opportunist | 10 Attacks |
50000⦷ 50000 XP |
Martyr | 20 Deaths |
25000⦷ 25000 XP |
Traitor | 25 Total BLT Kills |
250000⦷ 250000 XP |
Bloodthirsty | 100 Total Kills |
100000⦷ 100000 XP |
Global Tournament Config
General
Start Health Multiplier |
1 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Disabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Disabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round3 Type |
|
Round 3 Type |
Round Rewards
Round1 Rewards |
|
Round 1 Rewards | |||||||||
Round2 Rewards |
|
Round 2 Rewards | |||||||||
Round3 Rewards |
|
Round 3 Rewards | |||||||||
Round4 Rewards |
|
Round 4 Rewards |
Rewards
Win Gold |
25000 |
Gold won if the hero wins the tournaments |
Win XP |
25000 |
XP given if the hero wins the tournaments |
Participate XP |
5000 |
XP given if the hero participates in a tournament but doesn't win |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |
Prize
Prize Weapon Weight |
1 |
Relative proportion of prizes that will be weapons. This includes all one handed, two handed, ranged and ammo. |
Prize Armor Weight |
1 |
Relative proportion of prizes that will be armor |
Prize Mount Weight |
0.5 |
Relative proportion of prizes that will be mounts |
Prize Tier
Prize Tier1 Weight |
0 |
Relative proportion of prizes that will be Tier 1 |
Prize Tier2 Weight |
0 |
Relative proportion of prizes that will be Tier 2 |
Prize Tier3 Weight |
1 |
Relative proportion of prizes that will be Tier 3 |
Prize Tier4 Weight |
0 |
Relative proportion of prizes that will be Tier 4 |
Prize Tier5 Weight |
0 |
Relative proportion of prizes that will be Tier 5 |
Prize Tier6 Weight |
0 |
Relative proportion of prizes that will be Tier 6 |
Prize Custom Weight |
0 |
Relative proportion of prizes that will be Custom (Tier 6 with modifiers as per the Custom Prize settings below) |